AI Insights · Timothy · July 2021
Top 5 Basketball Games on iOS in Switzerland Q2 2021
Explore the performance of the top 5 basketball games on iOS in Switzerland during Q2 2021, featuring download, revenue, and active user trends.
In the second quarter of 2021, the top 5 basketball games on iOS in Switzerland showed varying performance across downloads, revenue, and active user metrics. Here’s a detailed look at their trends, based on data from Sensor Tower.
Basketball Arena - Sports Game from MASOMO LIMITED saw a steady decrease in weekly revenue, starting at approximately $1.6K at the end of March and dropping to around $660 by the end of June. The game's weekly downloads fluctuated, peaking at 1.5K in early April before declining to about 461 by the end of the quarter. Weekly active users also saw a downward trend, starting at 3.7K and ending at 1.7K.
Jump Dunk 3D by Voodoo had minimal revenue, with a notable spike of $8 in mid-May. Its weekly downloads showed a peak in late May, reaching 1.2K, followed by a gradual decline to around 321 by the end of June. The game's weekly active users increased to nearly 2K by the end of May, but then decreased to about 920 by the end of the quarter.
NBA 2K Mobile Basketball Game from 2K experienced fluctuating weekly revenue, peaking at $5.6K in early April before stabilizing around $1.1K by late June. Weekly downloads were relatively stable, with minor fluctuations, averaging around 400. The game maintained a consistent number of weekly active users, starting at 822 and peaking at 1.2K by the end of June.
Flipper Dunk by Rollic Games had minimal revenue, with occasional spikes, the highest being $47 at the end of April. The game’s weekly downloads peaked at 540 in late April and showed a general decline, ending at 176 by late June. Weekly active users saw a significant increase in late April, reaching 1.5K, but gradually decreased to around 924 by the end of June.
Dunk Shot from Ketchapp showed consistent weekly revenue, peaking at $23 at the end of June. Its weekly downloads varied, peaking at 235 in late June. The game maintained a steady number of weekly active users, starting at 1.3K and reaching 1.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.